

Excuse me if I don’t wanna break out the graph paper and stop to draw in the lines every time I press my D-pad, all so that I can realize five minutes later that I forgot to account for a single tile which renders my entire map useless.

Whichever comes first.) And don’t even get me started on grid-based labyrinths from the pre-3D era of gaming where developers attempted to trick players with the illusion of perspective, and dropped them into monochrome dungeons technically incapable of presenting the most basic of signposting or wall variation. (Or until I decide to give up on the game in question. Take my precious map away from me, and I’m as lost as a lost cause, doomed to wander in circles eternally. I’m the kind of player who brings up my map every thirty seconds in a video game just to triple-check my bearings, to make absolutely sure that I’m always headed in the right direction - that I haven’t turned myself around without noticing, even in the most streamlined of level designs. I reckon it just comes down to not having the aptitude for navigation-driven puzzles, as I often find myself completely and hopelessly lost in even the most simply constructed of them. To start this article off with something of a confession: I hate mazes. “You are equipped with a bio-enhancer which increases your normal abilities.”
